Greetings Champions,
The Grimoire Keepers have slipped us next week’s League Rules early, which is incredibly peculiar. We’re going to assume that they’ve been so preoccupied with all the strange Rift activity that they’ve lost track of time. However, they’ve heavily redacted some of this week’s advice and it’s going to take time to decipher some of it…
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LEAGUE RULES
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Alliance Bonuses:
Rivin +20
Zerrofel +20
Mana Rules:
Starting Mana: 150
Mana Per Turn: 0
Minimum Mana: 7
Mana Cap: 150
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TIPS
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Alliances:
With a high Mana survival week (with no Mana per turn though), this is a great chance to put Rivin through their paces. Slavic and West African are both hard-hitting decks that build up Attack as the game progresses. This is also a perfect time for you to give higher cost upgraded cards a whirl! Epic 2 are perfect for weeks like this as it gives you an opportunity to put them to the test with a larger Mana pool. But just make sure you’ve saved enough for those late game power plays!
With [REDACTED] coming into the realms of Eerie Worlds on the side of Rivin, get ready to truly punish your opponent. Changing things up with a deck that feels Rivin in spirit but with some new additions, expect cards like [REDACTED] to leave your opponent weeping. The Rares in this deck are a great way to [REDACTED] and the Epics will really give you a reason to start building more [REDACTED] decks.
On the side of Zerrofel, it’s always about making your opponent suffer. Think they’re looking forward to some cozy holiday vibes? Think again. Yokai is a skilled deck for those willing to pay close attention to where their opponent is playing their cards. While this might take a little getting used to for new players, these decks can be brutal in the right hands! Whereas Hauntings are all about giving your opponent a terrible fright with deductions to the Attack of their cards and targeting their Attack Per Turn score too.
The newcomer to Zerrofel, [REDACTED], can expect to continue in the Alliance’s ghostly footsteps. Granted, in this case, those footsteps are printed in blood, poison and deadly magic. [REDACTED] your opponent with cards like [REDACTED] and [REDACTED] while the World Card will be a pleasant surprise for those missing [REDACTED].
Greetings Champions,
The Grimoire Keepers have slipped us next week’s League Rules early, which is incredibly peculiar. We’re going to assume that they’ve been so preoccupied with all the strange Rift activity that they’ve lost track of time. However, they’ve heavily redacted some of this week’s advice and it’s going to take time to decipher some of it…
-----------------------
LEAGUE RULES
-----------------------
Alliance Bonuses:
Rivin +20
Zerrofel +20
Mana Rules:
Starting Mana: 150
Mana Per Turn: 0
Minimum Mana: 7
Mana Cap: 150
-------
TIPS
-------
Alliances:
With a high Mana survival week (with no Mana per turn though), this is a great chance to put Rivin through their paces. Slavic and West African are both hard-hitting decks that build up Attack as the game progresses. This is also a perfect time for you to give higher cost upgraded cards a whirl! Epic 2 are perfect for weeks like this as it gives you an opportunity to put them to the test with a larger Mana pool. But just make sure you’ve saved enough for those late game power plays!
With [REDACTED] coming into the realms of Eerie Worlds on the side of Rivin, get ready to truly punish your opponent. Changing things up with a deck that feels Rivin in spirit but with some new additions, expect cards like [REDACTED] to leave your opponent weeping. The Rares in this deck are a great way to [REDACTED] and the Epics will really give you a reason to start building more [REDACTED] decks.
On the side of Zerrofel, it’s always about making your opponent suffer. Think they’re looking forward to some cozy holiday vibes? Think again. Yokai is a skilled deck for those willing to pay close attention to where their opponent is playing their cards. While this might take a little getting used to for new players, these decks can be brutal in the right hands! Whereas Hauntings are all about giving your opponent a terrible fright with deductions to the Attack of their cards and targeting their Attack Per Turn score too.
The newcomer to Zerrofel, [REDACTED], can expect to continue in the Alliance’s ghostly footsteps. Granted, in this case, those footsteps are printed in blood, poison and deadly magic. [REDACTED] your opponent with cards like [REDACTED] and [REDACTED] while the World Card will be a pleasant surprise for those missing [REDACTED].
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