July 19, 2024

Fix Notes - Version 1.0.1

Our first ever fix is out now! Be sure to upgrade your game to get the most out of these changes because we’ve had a few Knockers and Kikimoras tightening some screws, sweeping up some odds and ends and putting out a couple of small fires (although we suspect the Knockers may have started some of the fires in the first place).

Thank you kindly to our diligent Discord community for flagging bugs and providing ever-useful feedback in our quest to control the Rift! If you’d like to share any feedback, you can join via the link in the game settings.

Improvements:

  • You can now view a card in full when zooming in game history.
  • Improved caching, memory, and shiny card loading.
  • Removed shiny effect from currency cards in rewards. They were a little too shiny and distracted some of our more magpie-like monsters.
  • Added "ready to upgrade" sort in filtering. Now you can jump straight to those cards that are ready to get powered up and get them looking fierce.

Fixes:

  • Ensured that saving your Favorite cards actually does indeed save your favourite cards.
  • Spruced up the top rank UI in game search.
  • Gave the League leaderboard a bit of a glow up. It looks much more distinguished now.
  • Fixed a deck loading bug which was loading incorrect cards.
  • The World card slot is now, in fact, only for World cards and free from wandering Dhampirs and Kelpies.
  • Fixed some text issues in Leagues view.
  • Daily Reward UI in the shop has had various bugs squashed.
  • The card backs now have a functioning scrollbar to ensure that you can read up on your favourite monsters to your heart’s content.
  • Prevented card shifts when hovering. No more teleporting Mothmen and Changelings.
  • Fixed cell loading in history view.
  • Corrected some text bugs with abilities on cards.
July 19, 2024

Fix Notes - Version 1.0.1

Our first ever fix is out now! Be sure to upgrade your game to get the most out of these changes because we’ve had a few Knockers and Kikimoras tightening some screws, sweeping up some odds and ends and putting out a couple of small fires (although we suspect the Knockers may have started some of the fires in the first place).

Thank you kindly to our diligent Discord community for flagging bugs and providing ever-useful feedback in our quest to control the Rift! If you’d like to share any feedback, you can join via the link in the game settings.

Improvements:

  • You can now view a card in full when zooming in game history.
  • Improved caching, memory, and shiny card loading.
  • Removed shiny effect from currency cards in rewards. They were a little too shiny and distracted some of our more magpie-like monsters.
  • Added "ready to upgrade" sort in filtering. Now you can jump straight to those cards that are ready to get powered up and get them looking fierce.

Fixes:

  • Ensured that saving your Favorite cards actually does indeed save your favourite cards.
  • Spruced up the top rank UI in game search.
  • Gave the League leaderboard a bit of a glow up. It looks much more distinguished now.
  • Fixed a deck loading bug which was loading incorrect cards.
  • The World card slot is now, in fact, only for World cards and free from wandering Dhampirs and Kelpies.
  • Fixed some text issues in Leagues view.
  • Daily Reward UI in the shop has had various bugs squashed.
  • The card backs now have a functioning scrollbar to ensure that you can read up on your favourite monsters to your heart’s content.
  • Prevented card shifts when hovering. No more teleporting Mothmen and Changelings.
  • Fixed cell loading in history view.
  • Corrected some text bugs with abilities on cards.